Kung-Fu Kenny inspires us so we had to drop some heat. Channelling our inner K.Dot, this project is an explanation of design thinking in our view. You can take a look at the project by visiting here or download it by visiting our Gumdrop shop.
If you’ve seen us present on any gamification or video game stuff, you’ve heard us talk about Bartle’s taxonomy of player types. Essentially this dude Bartle wrote a paper back in 1996 and, after analyzing game play, broke people down into 4 types: achiever, killer, socializer, and explorer. You’re not usually just one. You’re a blend of all 4, but many people relate to one or two of the types more than the others.
Perhaps the most obvious gamer type that PoGo caters to is the explorer. There is so much of the real world that you can go explore with purpose and there are so many pokemon to find. Explorers love easter eggs so hunting for those rare and legendary pokemon speaks to explorers.
They’re more about acting and interacting. They are gatekeepers who want to regulate and make sure people stick to the rules. They also want to be at the top of the food chain. In Pokemon Go (PoGo) there are gyms and you can take over gyms by challenging the person who currently has control of the gym. The pokemon you leave there rotates in the beacon of that gym declaring it your territory. Killers love this.
When you hit level 5 you have a choice of joining one of three teams: Mystic (blue), Valor (yellow), or Instinct (red). Also, in real life, when you realize someone around you is playing the same game you are, there’s this instant bond. Facebook groups for PoGo players in specific cities have popped up and people are sharing their experiences and funny photos all over social media. It is a socializer’s dream.
Achievers want to get all the achievement points. They’re the ones who seek out the quests and have to complete every….single……one. There are over 700 pokemon in the pokemon catalog, although not currently in the game. There are also medals you can earn for say capturing 10 poison pokemon or for walking a certain distance. Achievers will want to capture ever pokemon and medal they can.
The wide-spread popularity of this game could definitely be inspiration for engaging professional development and instructional design.
What categories do you relate to? What drives and motivates you?
I, like much of the world that has access (sorry, UK), am in deep with the Pokemon Go (or PoGo as the cool kids call it). Despite server issues, glitches, and what otherwise would be deemed a poor release, it’s the latest craze and, intended or not, I’ve ruminated on some additional benefits.
This is my step count before noon today and you better believe I’ll go out again this evening.
Over the last few years I’ve developed major social anxiety. I’ll just straight bail on things I said I’d go to because I start to have a panic attack at the thought of being in a social situation. I have hated trying new places, especially by myself. If I have a purpose, like looking for new pokemon, it gives me something else to focus on, a purpose, a mission, so my anxiety doesn’t have time to ramp up. I don’t have the empty space in my head to worry. Also, if I encounter people who are clearly doing what I’m doing (you can totally tell by the way they wander in weird patterns like bees signaling where the honey is), we have something to talk about so I’m not stuck with, “Uhhh so it’s really hot today.” Maybe it’s endorphins or dopamine or norepinephrine (that’s a thing right?), that come from all the walking…who cares? It’s AWESOME.
There are many places I just wouldn’t normally go because 1) the anxiety of trying a new place (see above) and 2) I just didn’t see a reason to check that place out. There’s a park by my house I’ve wanted to check out since before I moved to where I live now and I just never went. It’s home to 2 gyms and like 10 pokestops though so first chance I got I jetted over there and spent like an hour walking around. Added bonus: It’s SO nice to spend time outside and I don’t even mind the aforementioned heat.
There’s so much I want to say about this game that it will probably come out in a few posts, but those were the initial things I wanted to get out. What do you think? Do you play? What do you love about it? What are you hoping to see in the future?
Here at Hoodlum Central, we believe in Design Thinking. We integrate it into most things we do and it’s been pretty fruitful both in our day jobs and in our business practices.
No matter which flavor of Design Thinking one subscribes to, ideation is essential. You can’t prototype anything if you don’t have a smorgasbord of ideas to play with. While Webs and I generally do this with the Googles, I recently came across a tool I hope to use during my 9-5 hustle. Pitchcard seems like a promising tool to use in a classroom looking to encourage designing.
Pitchcard allows you to ideate publicly if you wish. You title your idea, choose a color, and then write a brief (200 word) description, which I think is awesome. Being forced into being concise allows one to hone the “spirit” of the idea more authentically in my opinion.
Once your idea is placed on the card, you can distribute it publicly on social media or privately via email.
The feedback that your idea garners is sent to the email that was entered which hopefully allows one to refine the idea into a better concept.
If you are at a GAFE school, one could utilize this tool pretty easily. Everyone of your students would have an email address, giving them the ability to send ideas to classmates efficiently and to archive the feedback so that it could be referred to when needed. Generating feedback on ideas for projects and writing assignments just got #mosexy.
Looking for thoughts about what students learned during class? Don’t want to create a Google Form or use Exittix? This is a pretty streamlined way to gather information from your students about what they learned or struggled with during the school day.
So you want to know if your lesson was the bomb or just bombed? Send a Pitchcard to your students and allow for feedback.
Send a Pitchcard to colleagues about an idea for your have for that quantum physics lesson and see what they say.
Say you’re a teacher with very little technology at her disposal and you’d like to use the tool. If you had a classroom email or social media setup, you could have students generate ideas that could be posted for feedback and then disseminate that feedback to students. Class project could be #mosexy if you sent a Pitchcard rather than used snail mail or limited contributions to conversations in the room.
In short, Pitchcard is a tool I hope to roll out next week during my day job. Students will be pitching video game ideas and Pitch could be a very slick way of making students feel even more empowered.
I love making gifs. LOVE it. I just recently became aware of the a new site called Gifs which is pretty “baller” as Webs would say. It makes making gifs insanely easy from media that is already uploaded on Youtube or to upload gifs you’ve made on your device. It’s free.99. It’s ease of use definitely has implications for your classroom especially if you’re a GAFE school. ***As always, set your students up for success and model proper digital citizenship. **
A picture is worth a thousand words, right? A gif is worth a million views. Have students stretch their creativity in order to describe what they learned in class and how they feel about it.
Instead of having students write responses to questions, have them answer in gifs. The created gifs have links that can be placed in Google Forms, Wizer, GoFormative , etc. Talk about taking the mundane and making it the magical.
So one of the things one can do with gifs is have students use them to present research. They embed nicely in websites, blog posts, and learning management systems.
Teaching with gifs is pretty slick as well. Embed them into your Smart Notebook files and ClassFlowsto help students visualize information. The entertainment value is priceless and it’ll make your lessons far more unforgettable. Just ask Drake…
If teachers buy a lot of stuff, then creative teachers buy even more. If you are a Mac using educator, Bundlehunt might be a place you drop a few bucks. Currently, they have a 10 Mac Apps for 20.00 bucks “design your own bundle” hustle that’s pretty good.
There’s something for everyone and enough of a selection that you can take a flyer on something there just to play around. Even if there’s only one app that you like, the price point makes it worth your while to pick nine more new toys to test out on your computer.
To check out the bundle, click here.
Webs and The Chocolate Teacher are available to engage YOUR school in professional development in a unique, dynamic, effective, and memorable way. Contact us at theintelligenthoodlums at gmail.com for more information.
If there are other examples or more info you’d like to see, please comment or contact us.